pooty wrote: ↑Fri Apr 07, 2023 9:48 am
Also, Snarf correct me here, but just because you don't hear hit sound doesn't mean you didn't hit.. hit sound is a low priority item, meaning server will give you it only if you have bandwidth.
I'm not really sure on the priority of sounds.
I know on some of the freon servers there is a damage indicator option. A little graphic pops up (number) when you hit them showing how much damage you did. Sometimes I see the number but don't hear the hit sound. I don't think it's entirely bandwidth related. It's also tick. The CPU needs to process all actions between ticks. Sounds might not always make it in time but not sure.
I'd say doing alright! I did notice during Minus-KS,my input for bit was 45-50K. Actually hit 50498. Made me wonder if we shouldn't increase it a bit to 55000 or 60000. Though most maps don't need that, but it doesn't hurt anything to have the bandwidth.
Good news is 30 tick rate, 32 players, plus the faster netspeed doesn't seem to be hitting the CPU to hard.
Can we change PersistNetSpeed to true? It's not really a speed, but a speed limit, and we are already persisting their MaxClientRate value. Persisting one but not the other is not as useful as doing both.
In fact you might have to edit the above to get the higher speeds, those are maximums. Keep in mind that 100000 netspeed is just 100 kB/s, or 0.1 mB /sec, so unless you're still on AOL or Compuserve you'll be fine.
Our bandwidth mutator will also I believe set it for you.
I changed my netspeed to 50000 but couldn't see other servers using the "Internet" tab. I had to lower it to 25000 to see other servers. (Onslaught only)
UNLESS the servers were in my Favorites, then it didn't matter HOW high I set the netspeed.