This is a mutator that works around the issue.
Download here - BandwidthFix.zip
Usage - Set your MaxPlayers in game settings on the server to 16 or less, then set the real max player settings using this mutator. This works around the bandwidth restriction. MaxPlayers=16 must be set in the ut2004.ini file under [Engine.GameInfo] section.
Also included are three more options
bSetClientNetSpeed - if true, sets the client's netspeed when the map loads (default is true)
ClientNetSpeed - the netspeed value to set the client (default is 20000)
bPersistClientNetSpeed - if true, saves the client's netspeed to their User.ini file.
Code: Select all
[BandwidthFix.MutBandwidthFix]
MaxPlayers=32
ClientNetSpeed=20000
bSetClientNetSpeed=true
bPersistClientNetSpeed=false