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After Thanksgiving...

Posted: Tue Nov 29, 2022 2:30 pm
by pooty
So the Christmas Decorations are up on the server. Should have lights, trees, wreaths and Santa hats.

Re: After Thanksgiving...

Posted: Tue Nov 29, 2022 2:51 pm
by YEAAAHHHHHHHHHH
Are the random spawning gifts in that package too?

Re: After Thanksgiving...

Posted: Tue Nov 29, 2022 5:24 pm
by pooty
Are the random spawning gifts in that package too?
Sadly no. Last time we tried those, it really lagged out the server and I don't think we can afford anything that adds lag.

Re: After Thanksgiving...

Posted: Tue Nov 29, 2022 5:31 pm
by captainsnarf
Just FYI CEONSS added santa hats and it completely broke enhanced net code. 100% unreg shots vs players with ENC on.

Re: After Thanksgiving...

Posted: Tue Nov 29, 2022 5:35 pm
by Super Sanka
Now I'll actually be super santa!

Re: After Thanksgiving...

Posted: Wed Nov 30, 2022 7:55 am
by pooty
Just FYI CEONSS added santa hats and it completely broke enhanced net code. 100% unreg shots vs players with ENC on.
Do we know what mutator they are using? I know there's several Christmas mutators. We are using ONSChristmas21 and wormbo's Christmas Decoration V3 http://www.koehler-homepage.de/Wormbo/d ... .html#xmas

I know there's another Christmas mutator called Santa Hats...
https://forums.epicgames.com/unreal-tou ... for-ut2004

I didn't notice it last night playing any different, anyone else?

Re: After Thanksgiving...

Posted: Wed Nov 30, 2022 11:25 am
by captainsnarf
I think they are using santa hats... Our server worked fine last night.

Re: After Thanksgiving...

Posted: Sat Dec 10, 2022 7:26 am
by EmanReleipS
pooty wrote: Wed Nov 30, 2022 7:55 am
Just FYI CEONSS added santa hats and it completely broke enhanced net code. 100% unreg shots vs players with ENC on.
Do we know what mutator they are using? I know there's several Christmas mutators. We are using ONSChristmas21 and wormbo's Christmas Decoration V3 http://www.koehler-homepage.de/Wormbo/d ... .html#xmas

I know there's another Christmas mutator called Santa Hats...
https://forums.epicgames.com/unreal-tou ... for-ut2004

I didn't notice it last night playing any different, anyone else?
Aye, we are using the standalone Santa Hats one (or rather, we were; now turned off because of the lag).

Have you noticed any lag or issues from the hats included with the ONSChristmas mutator in combination with UTComp?
Is it possibly to use only the hats without changing the nodes and cores?
(In other words, does the mutator have configurable settings?)
pooty wrote: Tue Nov 29, 2022 5:24 pm
Are the random spawning gifts in that package too?
Sadly no. Last time we tried those, it really lagged out the server and I don't think we can afford anything that adds lag.
This one here? How many gifts did you set it to spawn?

Re: After Thanksgiving...

Posted: Sat Dec 10, 2022 12:54 pm
by pooty
For the presents it was
NumPresents=10
LingerSecs=30
UpdateIntervalSecs=15

But yes it lagged the server.

Not sure that OnsChristmasV21.OnsChristmas or ChristmasDecorationV3.ChristmasDecoration did, but we had some crashing issues (which I think now was EvenMatchOmni) so we took them off.

We didn't use the standalone SantaHats... I think that came from one of the above.