Don't you hate it when you are driving your fresh new manta and a single rocket kills you, leaving the manta virtually untouched and enemy steals it? Or you switch to the turret in the classic leviathan while a tank is blasting you, and you die in the turret while levi still has plenty of health?
Download here - NoDriverDamage_1.0.zip
No Driver Damage - Drivers and passengers don't take damage when vehicle does. You can still get headshot, but splash damage won't hurt you.
No Driver Damage
- captainsnarf
- Posts: 2705
- Joined: Tue Jul 06, 2021 1:51 pm
- Location: Washington
- Server Sponsor: Yes
- Server Admin: Yes
- Contact:
- pooty
- Posts: 4521
- Joined: Sat Apr 03, 2021 10:22 am
- Location: Michigan
- Server Sponsor: Yes
- Server Admin: Yes
Re: No Driver Damage
Mutator? I think we should have it. You can code up the vehicles to avoid it but what a PITA, as some are coded to not let passthrough damage and some aren't.
- captainsnarf
- Posts: 2705
- Joined: Tue Jul 06, 2021 1:51 pm
- Location: Washington
- Server Sponsor: Yes
- Server Admin: Yes
- Contact:
Re: No Driver Damage
Hmm, so I hacked this out in about 10 minutes this morning. Not entirely sure it works.
Here is the source. It's pretty simple -
Technically, each weapon on the vehicle is another vehicle, so it should work for the passenger turrets also, but I'm not sure it does. I'll test it later today and update it if needed. The update would be simple also, just loop through the vehicle weapons and also set DriverDamageMult to 0.
Here is the source. It's pretty simple -
Code: Select all
class MutNoDriverDamage extends Mutator;
function bool CheckReplacement(Actor Other, out byte bSuperRelevant)
{
local Vehicle V;
V = Vehicle(Other);
if(V != None)
{
V.DriverDamageMult = 0.0;
}
return true;
}
defaultproperties
{
FriendlyName="No Driver Damage"
Description="Vehicle drivers and passengers don\'t take damage when vehicle does"
}
- YEAAAHHHHHHHHHH
- Posts: 1109
- Joined: Tue Jun 08, 2021 3:03 pm
- Server Sponsor: Yes
- Server Admin: Yes
Re: No Driver Damage
I'd vote to leave it as-is. It's annoying to be on the receiving end but to me it can be a feature from the attacking side. Kill an incoming scorpion with a shock ball above them, kill an enemy hoverbadger with a badger 2nd seat cannon, etc...
- pooty
- Posts: 4521
- Joined: Sat Apr 03, 2021 10:22 am
- Location: Michigan
- Server Sponsor: Yes
- Server Admin: Yes
Re: No Driver Damage
Yes. I think that's the one vehicle that gives me any pause on this. Hoverbadger has too high a health (600) for a manta, especially since it has a good one hit kill weapon on infantry.enemy hoverbadger
- captainsnarf
- Posts: 2705
- Joined: Tue Jul 06, 2021 1:51 pm
- Location: Washington
- Server Sponsor: Yes
- Server Admin: Yes
- Contact:
Re: No Driver Damage
Ok, I can drop this one then. I got killed last night while in a vehicle by stupid rocket and thought enough is enough
The hoverbadger's vulnerability to it is why I never take it and prefer the regular badger.
The hoverbadger's vulnerability to it is why I never take it and prefer the regular badger.
- YEAAAHHHHHHHHHH
- Posts: 1109
- Joined: Tue Jun 08, 2021 3:03 pm
- Server Sponsor: Yes
- Server Admin: Yes
Re: No Driver Damage
Interesting, I'm the opposite. The hoverbadger might be my favorite vehicle on the server, if not then definitely near the top.captainsnarf wrote: ↑Mon Nov 21, 2022 2:30 pm Ok, I can drop this one then. I got killed last night while in a vehicle by stupid rocket and thought enough is enough
The hoverbadger's vulnerability to it is why I never take it and prefer the regular badger.
Hmm.. now I have a thread idea...