On Server. EnhNetcode is enabled, off by default unless you enable as player. If you have low ping you likey don't need it.
PawnCollisionHistoryLength=0.150
PingCompensation2 is loaded on server but not active.
UTComp
- captainsnarf
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Re: UTComp
Awesome, thanks Pooty!
Re: UTComp
Be interesting to see how this goes… every time you guys turn off ENC server wide the lag goes away. Maybe having it off by default for everyone will help.
“Never argue with stupid people, they will drag you down to their level and then beat you with experience.”
― Mark Twain
― Mark Twain
- captainsnarf
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Re: UTComp
I noticed ENC was off, so I went ahead and turned it on. PawnCollisionHistoryLength=0.150
- pooty
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Re: UTComp
Yes, I had to update the UT2004.ini file..
I noticed from last night, really no lag except a little for me on Minus-KS. But the CPU use was pretty good, we only had 20 players max, but CPU was pretty much all under 30%. Hopeful the change we made will scale up to 32 players.
I noticed from last night, really no lag except a little for me on Minus-KS. But the CPU use was pretty good, we only had 20 players max, but CPU was pretty much all under 30%. Hopeful the change we made will scale up to 32 players.
- McLovin
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Re: UTComp
The UTComp version of the scoreboard popped up again for me last evening. Not sure why or what I did to have it do that. It did go away and back to the default scoreboard. I think the initial conditions were I joined playing while other players were on the server doing RedPlanet.
Re: UTComp
I’ve noticed the UTcomp scoreboard sometimes shows up right before a match begins, but once the match starts the scoreboard reverts back to the default UT version.McLovin wrote: ↑Wed Dec 07, 2022 8:53 am The UTComp version of the scoreboard popped up again for me last evening. Not sure why or what I did to have it do that. It did go away and back to the default scoreboard. I think the initial conditions were I joined playing while other players were on the server doing RedPlanet.
“Never argue with stupid people, they will drag you down to their level and then beat you with experience.”
― Mark Twain
― Mark Twain
- pooty
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Re: UTComp
Been seeing a bunch of these messages in the logs
Not sure if that matters.
Code: Select all
Warning: SpawnActor failed because class Pawn is abstract
ScriptLog: Couldn't spawn player of type UTCompOmni.UTComp_xPawn at ONS-SlatedWorld-BigAl-V2.PlayerStart76
- captainsnarf
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Re: UTComp
I'm not really sure what it means. That message comes from GameInfo->RestartPlayer() method.
First spawn fails, then I guess 'GetDefaultPlayerClass(aPlayer)' is returning " class'Pawn' "
It tries to spawn class'Pawn' and gets
Code: Select all
function RestartPlayer( Controller aPlayer )
//... some stuff here...
if ( aPlayer.PawnClass != None )
aPlayer.Pawn = Spawn(aPlayer.PawnClass,,,StartSpot.Location,StartSpot.Rotation);
if( aPlayer.Pawn==None )
{
DefaultPlayerClass = GetDefaultPlayerClass(aPlayer);
aPlayer.Pawn = Spawn(DefaultPlayerClass,,,StartSpot.Location,StartSpot.Rotation);
}
if ( aPlayer.Pawn == None )
{
log("Couldn't spawn player of type "$aPlayer.PawnClass$" at "$StartSpot);
aPlayer.GotoState('Dead');
if ( PlayerController(aPlayer) != None )
PlayerController(aPlayer).ClientGotoState('Dead','Begin');
return;
}
// .. more stuff ...
It tries to spawn class'Pawn' and gets
Since that failed you get the next log errorWarning: SpawnActor failed because class Pawn is abstract
The first spawn fails, causing these two log messages, but why did that fail? My guess is there was something blocking at that location. Maybe playerstart76 is inside geometry or there was a vehicle on top of it or something.log("Couldn't spawn player of type "$aPlayer.PawnClass$" at "$StartSpot);
- pooty
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Re: UTComp
Yeah that wouldn't be cause for concern typically it happens.Maybe playerstart76 is inside geometry or there was a vehicle on top of it or something.
Can't seem to find any other errors in the logs that might indicate a crash imminent.