Any results if the stats is a source of lag spikes?
stats is dead again
- McLovin
- Posts: 1678
- Joined: Sat Apr 03, 2021 12:54 pm
- Location: Salt Lake City, Utah
- Server Sponsor: Yes
- Server Admin: Yes
- pooty
- Posts: 6557
- Joined: Sat Apr 03, 2021 10:22 am
- Location: Florida
- Server Sponsor: Yes
- Server Admin: Yes
Re: stats is dead again
Nope! I need to re-enable. I might be able to do this weekend, maybe not. I am travelling.
However, I was able to duplicate the lag spikes locally on my desktop with no mutators meaning mostly likely its some vehicle... and not stats, CM, UTComp or the like. I need to find a few hours to figure which one which lately has been in short supply.
However, I was able to duplicate the lag spikes locally on my desktop with no mutators meaning mostly likely its some vehicle... and not stats, CM, UTComp or the like. I need to find a few hours to figure which one which lately has been in short supply.
-
macintoxicated
- Posts: 65
- Joined: Sun Nov 14, 2021 7:46 pm
Re: stats is dead again
Why is the server empty 2 nights in a row?
-
FuriousRabbit
- Posts: 184
- Joined: Sat Jun 04, 2022 12:28 am
Re: stats is dead again
There's a disturbance in the force. Search onslaught games in the internet tab to find everyone.
- pooty
- Posts: 6557
- Joined: Sat Apr 03, 2021 10:22 am
- Location: Florida
- Server Sponsor: Yes
- Server Admin: Yes
Re: stats is dead again
So I will be re-enabling stats. The reporting has a few bugs which I can't seem to track down.. the php/sql is pretty messy...
WRT to not seeing the server, we had enabled CTF/VCTF game types and if the server was on there it wouldn't show up in the Onslaught list -- you still see it on your favorites.
WRT to not seeing the server, we had enabled CTF/VCTF game types and if the server was on there it wouldn't show up in the Onslaught list -- you still see it on your favorites.
- pooty
- Posts: 6557
- Joined: Sat Apr 03, 2021 10:22 am
- Location: Florida
- Server Sponsor: Yes
- Server Admin: Yes
Re: stats is dead again
Stats is re-enabled.
- Anonymous.
- Posts: 499
- Joined: Sat Jun 12, 2021 10:54 pm
Re: stats is dead again
For win rates, it is using wins/matches instead of wins/(wins+losses). Matches cannot be used for win rate calculation because it is not completed matches. Here is an example of a player with "30%" win rate:


299/1004 = .3 win rate
299/(299+225) = .57 win rate
We find out that Laser_monkey not only has a positive win rate but that he leaves half of the time. Which also uncovers another issue, certain people gaming their stats by leaving right before the match ends.


299/1004 = .3 win rate
299/(299+225) = .57 win rate
We find out that Laser_monkey not only has a positive win rate but that he leaves half of the time. Which also uncovers another issue, certain people gaming their stats by leaving right before the match ends.
- pooty
- Posts: 6557
- Joined: Sat Apr 03, 2021 10:22 am
- Location: Florida
- Server Sponsor: Yes
- Server Admin: Yes
Re: stats is dead again
Interesting. There's a parameter that controls whether the stats are generated for short times, ie. you have to play for 3 minutes before it counts. I wonder if there's another that says only log matches that complete -- meaning if you leave mid game it gets tossed.We find out that Laser_monkey not only has a positive win rate but that he leaves half of the time. Which also uncovers another issue, certain people gaming their stats by leaving right before the match ends.
The hard part with the outside the game stats was getting them from StatsDB back in game. EvenMatch stores PPH based in game PPH calculations.
What would be really nice would be to use PPH and node stats to categorize players (eg. Node Builders, Snipers etc.) and use those to balance....