DoubleSlap
- YEAAAHHHHHHHHHH
- Posts: 1059
- Joined: Tue Jun 08, 2021 3:03 pm
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DoubleSlap
Played well, just got to be a grind. It felt too balanced almost to the point of a stablemate. I don't know what the solution is there.
- pooty
- Posts: 4358
- Joined: Sat Apr 03, 2021 10:22 am
- Location: Michigan
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Re: DoubleSlap
It was ok. but was a ton of work.
Maybe a few more vehicles? Something as reward building the middle...so you can advance?
Maybe a few more vehicles? Something as reward building the middle...so you can advance?
- YEAAAHHHHHHHHHH
- Posts: 1059
- Joined: Tue Jun 08, 2021 3:03 pm
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Re: DoubleSlap
The fire tank could be cool since it can smoke out certain areas and POV's
Would this map be a good one to introduce the Hydra Grenade Launcher from the ut2 weapons pack? It has explosive grenades as well as fire, smoke bomb, toxic cloud etc. Alt fire toggles between them. I think that'd be really fun on this map.
Would this map be a good one to introduce the Hydra Grenade Launcher from the ut2 weapons pack? It has explosive grenades as well as fire, smoke bomb, toxic cloud etc. Alt fire toggles between them. I think that'd be really fun on this map.
- captainsnarf
- Posts: 2632
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- Location: Washington
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Re: DoubleSlap
It's a good map. It doesn't need changed much, if any, imo. It was nice to be able to play it outside of ceonss.
- pooty
- Posts: 4358
- Joined: Sat Apr 03, 2021 10:22 am
- Location: Michigan
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Re: DoubleSlap
Yeah I wouldn't want to change it too much. Although I was thinking some jump boots might be fun in the middle, and some slight vehicle tweaks.