Hmm..
I'd be ok with removing the Mega, however, it is easily removed from the wall and it takes a bit to drive it there.... and its useful for one shotting 3/10 when you're making a comeback. Without something like this, Aurora/Omega, once you lose 3 and 10 you're done, IMO, without something big to kill all the defenders and the node quickly.
Having tanks at 3/10 helps defend it. Tanks spawn at core, 3/10, 12,9 Even say Firetank at 7/9 helps take 13/1 since most of the tanks on here have lasers. Trucks are too easily killed.
Hitscan flyers can go, I'd already removed the bombers (except the arbiter which the rail fire has short range and its weak) since they were too OP
-Add a teleporter from the secondary node near the middle to under the bridge
You can already get TO that node from under the bridge....jump pads across and teleporter up. Probably should add a down then you can go 1/13 on foot, although it takes a bit, but you could hide down below.
This gives a way for foot soldiers to assist in making a comeback when your team's vehicle count isn't high enough for everyone to get one. Maybe put a deemer + double damage in this path as well,
This will dramatically change the map. There's plenty of vehicles especially in the core and mostly flyers or fast mantas. What will happen with a deemer near 3/10 is some player in a flyer will camp and take them, or one of the DMers will camp it and stalemate 3/10.
-Add a teleporter from the lake node to the corner node. This gives a way for foot soldiers to assist in making a comeback
This would be good, as often you spawn there for a vehicle and pretty much nothing else. I'd make it spawn a bit away from the node vs. directly in sight of it... just so it takes a bit more time ... or perhaps a series of jumppads instead.
Omega isn't super OP on this map, the other flyers can kill it pretty easily... I think its at 2 mins now.
I wouldn't change the link setup, unless you make a whole new version like YEAHx10 suggested... which is interesting, if you made the old core node key to taking the map, and you'd have to do something with the bridge to prevent just spamming the shit out of the other core, have to cut it off.