Yeah, it's a fun and very different server from OMNI, the action is often fast paced and constant. And they usually have quite a few players on during their peak times. Sometimes you'll see as many OMNI players on there as you do their own locals... I think there's a lot of OMNI players that would like to play on our server earlier than 9PM too, but nobody ever wants to be the first one on.
Maps are too big
Re: Maps are too big
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Re: Maps are too big
MIA is fun, too. They have their weapons set to full throttle...lol
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Re: Maps are too big
ONS-FaceClassic
Just kidding that'd be awful
Just kidding that'd be awful
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Re: Maps are too big
Agreed. I often see 6+ Omni Players on CEONSS. I like the CEONSS server and they have some good custom maps, but they aren't vehicle heavy. And the DM is tough with the ping -- I usually can't do much deathmatching...I think there's a lot of OMNI players that would like to play on our server earlier than 9PM too, but nobody ever wants to be the first one on.
lol. I like that map. I don't think it plays well since you just fight over the center until game over. Maybe there's a way to tweak it?ONS-FaceClassic
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Re: Maps are too big
I think the average Omni player would hate trying to run over that gradual hill. But maybe this would work if the cores were shrunk and placed inside the towers and no nodes to connect them? Or make use of the space behind the tower?pooty wrote: ↑Sat Dec 04, 2021 9:24 amAgreed. I often see 6+ Omni Players on CEONSS. I like the CEONSS server and they have some good custom maps, but they aren't vehicle heavy. And the DM is tough with the ping -- I usually can't do much deathmatching...I think there's a lot of OMNI players that would like to play on our server earlier than 9PM too, but nobody ever wants to be the first one on.
lol. I like that map. I don't think it plays well since you just fight over the center until game over. Maybe there's a way to tweak it?ONS-FaceClassic
Re: Maps are too big
I couldn't get into mia, absolute chaos lol. It felt like there was no skill, just spamming the shock and link with that one berserk mutator.
Not a fan of berserk, it's entirely different gameplay.
I wish I had better ping on CEONS too, tried to play it but I almost couldn't hit anything... which is terrible since I mainly use shock.
OMNI used to fill in around ~7:30 with the mtmu crew but after switching to 2.0 it seems that time has been pushed further and further back.
I'm down for some FaceClassic... it's a classic after all. I don't think it worked well with ONS, there is a node layout there somewhere though I have an old one from RMD.
It'd be fun to somehow have a map specific mutator where we could play CTF just for that map... cough cough
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Re: Maps are too big
There is a game style tab on the map vote menu. I think that’d be a whole can of worms but I’d be down with options for CTF or ASTater wrote: ↑Sat Dec 04, 2021 10:29 amI couldn't get into mia, absolute chaos lol. It felt like there was no skill, just spamming the shock and link with that one berserk mutator.
Not a fan of berserk, it's entirely different gameplay.
I wish I had better ping on CEONS too, tried to play it but I almost couldn't hit anything... which is terrible since I mainly use shock.
OMNI used to fill in around ~7:30 with the mtmu crew but after switching to 2.0 it seems that time has been pushed further and further back.
I'm down for some FaceClassic... it's a classic after all. I don't think it worked well with ONS, there is a node layout there somewhere though I have an old one from RMD.
It'd be fun to somehow have a map specific mutator where we could play CTF just for that map... cough cough
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Re: Maps are too big
Arcis and Dinora versions on the server.