Badger Fix

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pooty
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Re: Badger Fix

Post by pooty »

1.0.5 is on the Server, used by the Badger-TEST maps.
And yes so nice to be able to finally Avril badgers...this is gonna cause some badger whores fits.
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pooty
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Re: Badger Fix

Post by pooty »

Has anyone had any issues with the Badger TEST maps? I haven't heard of any.
I think either tomorrow, or saturday morning, I'll enable that mutator server wide. This will "fix" every map with a Badger.
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McLovin
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Re: Badger Fix

Post by McLovin »

pooty wrote: Thu Sep 09, 2021 4:19 pm Has anyone had any issues with the Badger TEST maps? I haven't heard of any.
I think either tomorrow, or saturday morning, I'll enable that mutator server wide. This will "fix" every map with a Badger.
I've only played the BadgerMeUp test map a couple of times this week. Everything looked fine.
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captainsnarf
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Re: Badger Fix

Post by captainsnarf »

Technically it replaces the BioTank also, so we should make sure that works ok too.

One thing that might happen, not sure if it's a possibility but maybe a randomizer would put an old biotank and new biobadger together (or vice versa). If that happened they could hurt each other with bio goo. Not sure if that could happen though.
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pooty
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Re: Badger Fix

Post by pooty »

Not sure that's a huge deal..certainly wouldn't be a game breaker...
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pooty
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Re: Badger Fix

Post by pooty »

I am going to enable the fix server wide tomorrow morning...
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pooty
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Re: Badger Fix

Post by pooty »

Badger Fix is Enabled, Serverwide as of 10 Minutes ago.
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captainsnarf
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Re: Badger Fix

Post by captainsnarf »

Well, one question is answered. I noticed the randomizer is winning when picking badgers and putting the old badgers in. It's hard to tell which kind of badger. The easiest way is the stealth badger which has no shadow in the fix.
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pooty
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Re: Badger Fix

Post by pooty »

I don't know that we can control what runs first/last. The BadgerFix is a server mutator which likely does its thing first, where as the Randomizer is a map Actor that runs during the round load. Not sure its as big a deal on the randomizers, as they have so many different types there isn't usually a ton of badgers,and there's usually enough high powered stuff it doesn't matter much..
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Re: Badger Fix

Post by captainsnarf »

New version available! Download here CSBadgerFix_1.0.6.zip

Changes in 1.0.6

- Update BioTank TakeDamage function to allow immunity from future 'bio' vehicles (BioBadger is already 'future proof')
- Fix BioTank secondary turret sound

This is a minor bug fix for BioTank, mostly needed for the new vehicles I'm working on which depend on the fix.
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