New version! Download here UTCompOmni_1.30.zip
Changes
- Fix bug where hitsounds on nodes didn't always work with vehicles
- Add 'spectate' context menu
UTComp
- captainsnarf
- Posts: 2704
- Joined: Tue Jul 06, 2021 1:51 pm
- Location: Washington
- Server Sponsor: Yes
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Re: UTComp
So, I played on CEONSS today for the first time in a while, and they now have UTcomp too. I turned on enhanced net code, and I can’t say I noticed any difference than without it. Still had to lead all my shots a bit to hit anyone. And I’m only talking on foot, I know it does nothing for vehicles. Didn’t seem to make any difference for me.
“Never argue with stupid people, they will drag you down to their level and then beat you with experience.”
― Mark Twain
― Mark Twain
- captainsnarf
- Posts: 2704
- Joined: Tue Jul 06, 2021 1:51 pm
- Location: Washington
- Server Sponsor: Yes
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Re: UTComp
It makes all the difference in the world to me. I wouldn't play on their server without it.
- captainsnarf
- Posts: 2704
- Joined: Tue Jul 06, 2021 1:51 pm
- Location: Washington
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Re: UTComp
New version! Download here UTCompOmni_1.31.zip
1.31changes
- fix spectate context menu not working
- fix preferred exit not working online
- re-enable utcomp scoreboard (default is off, limited to 16 players)
- default enhanced netcode to false. if you want it you'll need to turn it on again in F5 menu
- remove 'playOwnFootsteps' checkbox (never worked)
Here are my keybinds for preferred exit
User.ini
1.31changes
- fix spectate context menu not working
- fix preferred exit not working online
- re-enable utcomp scoreboard (default is off, limited to 16 players)
- default enhanced netcode to false. if you want it you'll need to turn it on again in F5 menu
- remove 'playOwnFootsteps' checkbox (never worked)
Here are my keybinds for preferred exit
User.ini
Code: Select all
[Engine.Input]
E=SetPreferredExit Right 1 | Use
Q=SetPreferredExit Left 1 | Use | SwitchWeapon 10
- EmanReleipS
- Posts: 42
- Joined: Wed Jun 09, 2021 1:11 am
Re: UTComp
We're using more conservative settings (netcode = 90, netspeed = 9300, tickrate = 27) for now while we are checking how the server handles things. So far our high pingers have felt a positive improvement.Enyo wrote: ↑Sun Nov 13, 2022 7:08 pm So, I played on CEONSS today for the first time in a while, and they now have UTcomp too. I turned on enhanced net code, and I can’t say I noticed any difference than without it. Still had to lead all my shots a bit to hit anyone. And I’m only talking on foot, I know it does nothing for vehicles. Didn’t seem to make any difference for me.
Maybe setting the netcode and netspeed higher for yourself would make a more noticeable difference?
Thanks to Snarfy and also Pooty for sharing your hard work!
Re: UTComp
I'll give that a try next time I hop on CEONSS, thanks Ema!EmanReleipS wrote: ↑Mon Nov 14, 2022 1:56 pmWe're using more conservative settings (netcode = 90, netspeed = 9300, tickrate = 27) for now while we are checking how the server handles things. So far our high pingers have felt a positive improvement.Enyo wrote: ↑Sun Nov 13, 2022 7:08 pm So, I played on CEONSS today for the first time in a while, and they now have UTcomp too. I turned on enhanced net code, and I can’t say I noticed any difference than without it. Still had to lead all my shots a bit to hit anyone. And I’m only talking on foot, I know it does nothing for vehicles. Didn’t seem to make any difference for me.
Maybe setting the netcode and netspeed higher for yourself would make a more noticeable difference?
Thanks to Snarfy and also Pooty for sharing your hard work!
“Never argue with stupid people, they will drag you down to their level and then beat you with experience.”
― Mark Twain
― Mark Twain
- pooty
- Posts: 4521
- Joined: Sat Apr 03, 2021 10:22 am
- Location: Michigan
- Server Sponsor: Yes
- Server Admin: Yes
Re: UTComp
1.31 loaded on server
EnhNetcode available.
90 netcode, netspeed 9300 default (you can manually increase it), tick rate 28 (current)
Lets see how that goes.
EnhNetcode available.
90 netcode, netspeed 9300 default (you can manually increase it), tick rate 28 (current)
Lets see how that goes.
- captainsnarf
- Posts: 2704
- Joined: Tue Jul 06, 2021 1:51 pm
- Location: Washington
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- Contact:
Re: UTComp
New version! Download here UTCompOmni_1.32.zip
Changes
1.32
- unselect show utcomps stats when selecting default scoreboard
- default show stats to false
- fix mult colored names on ESC -> Scoreboard
Changes
1.32
- unselect show utcomps stats when selecting default scoreboard
- default show stats to false
- fix mult colored names on ESC -> Scoreboard
- pooty
- Posts: 4521
- Joined: Sat Apr 03, 2021 10:22 am
- Location: Michigan
- Server Sponsor: Yes
- Server Admin: Yes
Re: UTComp
1.32 on Server
- EmanReleipS
- Posts: 42
- Joined: Wed Jun 09, 2021 1:11 am
Re: UTComp
Question: Do you guys usually lose your custom colored names whenever you update UTComp to a new version? Because the last time I updated ours, we lost our name colors and everyone cried about it.
The colored names almost seem to be the most popular feature of UTComp on our server.
The colored names almost seem to be the most popular feature of UTComp on our server.