Guppy

Discuss and provide feedback on Maps. Also for any Mappers who have questions.
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pooty
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Re: Guppy

Post by pooty »

Changed the Factory to the CSBomberFactory and its there. I noticed tonight though the lasers were much slower than earlier..I wonder if they really tax the server? (Starbolt lasers were slower too)
I think the laser should be less powerful and bombs a little more powerful and a bit more area of effect. You know more bomb effect? Right now you have to hit directly
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captainsnarf
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Re: Guppy

Post by captainsnarf »

Yep, I played tonight and yeah something is wrong with the rate of fire.

The bombs have 500 damage radius. Goliath is 660. I thought that would be enough :) I guess when it's only 30 damage it doesn't do much.
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pooty
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Re: Guppy

Post by pooty »

What's strange, and I haven't tested it again, is that McLovin, FuriousRabbit and I tested it earlier in the evening, that same map and it worked fine... the laser shot quickly...
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captainsnarf
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Re: Guppy

Post by captainsnarf »

pooty wrote: Mon Sep 27, 2021 8:39 am What's strange, and I haven't tested it again, is that McLovin, FuriousRabbit and I tested it earlier in the evening, that same map and it worked fine... the laser shot quickly...
I tried it twice (server was pretty full, 20+? ). First time was really slow, like 1 fps.
Second time it worked correctly for about 3 seconds then went slow again. I wonder if it's one of the other vehicles on that map (not guppy) that is hammering the network? It's weird it would work for a few seconds then go super slow.
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captainsnarf
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Re: Guppy

Post by captainsnarf »

New version available, download here CSBomber_1.0.2.zip

changes

decrease machine gun damage 12 -> 10
increase bomb damage radius 500 -> 660
increase bomb damage 30 -> 50

I could not repro the slow firing issue at home. I tried inducing various amounts of lag but it didn't affect the fire rate.
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pooty
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Re: Guppy

Post by pooty »

Updated Bomber on the server. So far only map its on is MassD. I need to add it to the Randomizers. Snarf, While I am doing that should I change the previous randomizer actor to the CSRandomizer (that's in Vehicle Pack right?)?
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captainsnarf
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Re: Guppy

Post by captainsnarf »

Yes, I think so. It's never been tested but I didn't really change it. It should work exactly the same, except the vehicle fixes will work with it also.

Can you pls replace Pallas1.1 with PallasV2 also? :)
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captainsnarf
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Re: Guppy

Post by captainsnarf »

New version available! Download here CSBomber_1.0.3.zip

New flyers!

Bio Bomber
Image

A little slower than Guppy Bomber with no boost powers but powerful bio bomb goo.

Arbiter
Image
Slower than Bio Bomber but has boost and seeking weapon

Video here
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pooty
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Re: Guppy

Post by pooty »

Cool. I'll look at adding them to the server and the Loadout map (which is getting pretty darn crowded...)
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captainsnarf
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Re: Guppy

Post by captainsnarf »

I forgot to mention the new version depends on CSBadgerFix_1.0.6. The BioTank and BioBadger are in that package. The BioBomber references them so that none of them take damage from each other.
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