Connecting issues..
- pooty
- Posts: 4521
- Joined: Sat Apr 03, 2021 10:22 am
- Location: Michigan
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Connecting issues..
A few people seem to have some connecting issues, I think Provent, Tater, SK10, Terramerge and perhaps a few others? I almost never have any issues..I think once in the last 3 months. Last night SK was having a difficult time, I had stat net up and I personally had 0 packet loss. That makes me think that the issues might be client related?
Re: Connecting issues..
My internet can flake out sometimes so I haven't been joining... plus its hard to keep the motivation to play the same 4 maps and their multiple versions every single night lol.pooty wrote: ↑Mon Sep 13, 2021 10:05 am A few people seem to have some connecting issues, I think Provent, Tater, SK10, Terramerge and perhaps a few others? I almost never have any issues..I think once in the last 3 months. Last night SK was having a difficult time, I had stat net up and I personally had 0 packet loss. That makes me think that the issues might be client related?
I'm getting better internet implemented where I live, so hopefully I won't have as much connection issues and will be able to get on and kick some UT ass
- pooty
- Posts: 4521
- Joined: Sat Apr 03, 2021 10:22 am
- Location: Michigan
- Server Sponsor: Yes
- Server Admin: Yes
Re: Connecting issues..
See scoring polls, hopefully that will improve map rotation as well with shorter matches..so you don't have to endure 1hr DesertJunkyard, Dria and others.
Re: Connecting issues..
The crashing issue seem to only happen on Randomizer maps when trying to join as a player, but it's fine when in spec. It will crash as well switching from spec to player if it wants to.pooty wrote: ↑Mon Sep 13, 2021 10:05 am A few people seem to have some connecting issues, I think Provent, Tater, SK10, Terramerge and perhaps a few others? I almost never have any issues..I think once in the last 3 months. Last night SK was having a difficult time, I had stat net up and I personally had 0 packet loss. That makes me think that the issues might be client related?
I run the 32bit dvd client + mega pack + 3369 patch so far. Just decide to try the 64bit exe with the sound mod DefOpenAL64.dll and it does sound just as good as the 32bit version. I gave up on 64bit last time because of this.
Also got the d3d8to9.dll and renamed it to D3DDrv.dll while I am at it. Not sure if it works better but it plays fine. Overall seem to be smoother.
Only issue I can't seem to get rid of is the 64bit version prompt that appear at the start of every map but have already tried to overwrite the 3369 x64 patch.
- pooty
- Posts: 4521
- Joined: Sat Apr 03, 2021 10:22 am
- Location: Michigan
- Server Sponsor: Yes
- Server Admin: Yes
Re: Connecting issues..
Its strange that the issue would be connecting/joining the randomizer maps. All the randomizer does is replace vehicle classes at the beginning of the rounds. Once its started, there's nothing different running.
I haven't messed with 64bit in a while...but its working well for me so not going to mess with it.
I haven't messed with 64bit in a while...but its working well for me so not going to mess with it.
- Provert
- Posts: 83
- Joined: Sat Jun 12, 2021 8:28 pm
- Location: La Mesa, CA
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Re: Connecting issues..
Same here, only the randomizer maps, no others. And it's very intermittent. I've never had an issue with a randomizer map IF I am already on the server and we voted that map, only when trying to get on the server and a randomizer map is playing. If it is crashing, it will also crash on sepctating. I lost interest in the 64 bit becuase of the sound, but I'll look into the DefOpenAL64.dll.SK10H wrote: ↑Mon Sep 13, 2021 10:08 pm
The crashing issue seem to only happen on Randomizer maps when trying to join as a player, but it's fine when in spec. It will crash as well switching from spec to player if it wants to.
I run the 32bit dvd client + mega pack + 3369 patch so far. Just decide to try the 64bit exe with the sound mod DefOpenAL64.dll and it does sound just as good as the 32bit version. I gave up on 64bit last time because of this.
Also got the d3d8to9.dll and renamed it to D3DDrv.dll while I am at it. Not sure if it works better but it plays fine. Overall seem to be smoother.
Only issue I can't seem to get rid of is the 64bit version prompt that appear at the start of every map but have already tried to overwrite the 3369 x64 patch.
I started to wonder if a file(s) on my disc are bad. I have a physical disc I load the game from. I followed someone's advice before to place the UT2004 folder on the root of the C drive. I had a disc I lost from 2004 that had all the versions on different disc and had to buy this one a few years back.
Re: Connecting issues..
I use this version. It's 1.99$ right now. I had only one issue. I couldn't connect to the server. I asked them to send me the multiplayer key and it took around 3 days. (as I said before I have 2014 notebook and win7 and AMD 8970m graphics).
https://www.gog.com/game/unreal_tournament_2004_ece
https://www.gog.com/game/unreal_tournament_2004_ece