Search found 2791 matches
- Tue Sep 26, 2023 3:05 pm
- Forum: Map Discussions
- Topic: General Map Announcement Thread
- Replies: 230
- Views: 45621
Re: General Map Announcement Thread
ONS-Magnanimous_Lucid-)o(-V1 - New MAP! viewtopic.php?p=11710&sid=b1e9de56c35c5 ... 644#p11710
- Tue Sep 26, 2023 3:05 pm
- Forum: Map Discussions
- Topic: ONS-Magnanimous_Lucid(B8)_ExJ
- Replies: 1
- Views: 57
Re: ONS-Magnanimous_Lucid(B8)_ExJ
ONS-Magnanimous_Lucid-)o(-V1 - On Server... Big Map, lots of different places/feels to it. Added Omni Vehicles and some goodies. It is a very asymmetrical map, which I know aren't really popular...but to me its like 2 maps in one... Tried to make it balanced in vehicles...routes. Remember this is a...
- Sun Sep 24, 2023 9:57 am
- Forum: Map Discussions
- Topic: Clan Manager...bug I think..
- Replies: 6
- Views: 78
Re: Clan Manager...bug I think..
Clan Manager is now set to F7 so you can see player stats F8
- Sun Sep 24, 2023 9:46 am
- Forum: Map Discussions
- Topic: Zound
- Replies: 152
- Views: 10706
Re: Zound
Yeah I don't see why not... if anyone abuses it they can get a timeout.
Set on Server. Remember you can mute specific zounds, and you can mute specific players.
Set on Server. Remember you can mute specific zounds, and you can mute specific players.
- Fri Sep 22, 2023 1:47 pm
- Forum: Map Discussions
- Topic: Map request: Omnipotent version of ONS-Sidaro
- Replies: 48
- Views: 632
Re: Map request: Omnipotent version of ONS-Sidaro
V7 Fixed Hole Water doesn't do damage. It does impede ground vehicles, especially tanks.. Benders have less trouble. No bridges, the river is an obstacle. Cleanup some vehicle orientations at 4/6 so they are easier to drive out. Kept the random node layout, but the simplier layout was in the twice, ...
- Thu Sep 21, 2023 10:56 pm
- Forum: Map Discussions
- Topic: Map request: Omnipotent version of ONS-Sidaro
- Replies: 48
- Views: 632
Re: Map request: Omnipotent version of ONS-Sidaro
Need to 1. Fix hole by 7 2. Fix node layout to the triangle one (two paths to 7 I think it just plays better) 3. Reduce water damage to very low/zero. Tanks can cross but they bog down benders and such are fine. 4. Maybe Add bridges for tanks on each end to cross quickly. I think it played much bett...
- Thu Sep 21, 2023 9:19 am
- Forum: Map Discussions
- Topic: UTComp
- Replies: 479
- Views: 24699
Re: UTComp
Ah so it was at 750 whole time?
- Wed Sep 20, 2023 6:28 pm
- Forum: Map Discussions
- Topic: Clan Manager...bug I think..
- Replies: 6
- Views: 78
Re: Clan Manager...bug I think..
Yes. Good call, I tried to get player stats the other day and nope.
BTW. I disabled the auto kick to spec from this... since it will kick to spec if you sit in a levi, it only track movement, not mouse apparently.
BTW. I disabled the auto kick to spec from this... since it will kick to spec if you sit in a levi, it only track movement, not mouse apparently.
- Wed Sep 20, 2023 6:20 pm
- Forum: Map Discussions
- Topic: LinkVehicles 3.0
- Replies: 167
- Views: 9015
Re: LinkVehicles 3.0
Played with it a bit.. testing on downtown it does it when you're doing it north to south on the map. Going east to west, like the ramps at 7/8 doesn't seem to do it? Confused as to what's causing it.
- Wed Sep 20, 2023 4:01 pm
- Forum: Map Discussions
- Topic: LinkVehicles 3.0
- Replies: 167
- Views: 9015
Re: LinkVehicles 3.0
No HellHounds aren't affected.
And changing the KCOMOffset to 0 doesn't change the airborne behavior, still pulls.
And changing the KCOMOffset to 0 doesn't change the airborne behavior, still pulls.