Search found 3469 matches

by pooty
Tue Jun 18, 2024 4:26 pm
Forum: Map Discussions
Topic: Wicked Sick UTComp
Replies: 12
Views: 538

Re: Wicked Sick UTComp

Its on the test server. Is there an easy way to copy over the configs... 1. Server side? Guessing just copy / edit the UTCompOmni settings over to the new settings block 2. Client Side? Or is everyone going to have to reconfigure? And sadly, not all the UTCompScoreboard changes are in. WSUTComp scor...
by pooty
Tue Jun 18, 2024 4:12 pm
Forum: Map Discussions
Topic: Wicked Sick UTComp
Replies: 12
Views: 538

Re: Wicked Sick UTComp

Loading on the test server now.
by pooty
Tue Jun 18, 2024 3:32 pm
Forum: Map Discussions
Topic: Wicked Sick UTComp
Replies: 12
Views: 538

Re: Wicked Sick UTComp

Did we ever load this on the test server?

I have some time potentially tomorrow and I could test it there and load it to the main server if that goes well.
by pooty
Tue Jun 18, 2024 1:57 pm
Forum: Technical Discussions (UT2004 Related)
Topic: Fix for editor selection issue
Replies: 2
Views: 21

Re: Fix for editor selection issue

Very nice! I will have to try it.
Strange thing for me is sometimes it was huge issue-- lots of delay -- and other times it worked just fine.. never could figure out why.
by pooty
Mon Jun 17, 2024 8:46 am
Forum: Map Discussions
Topic: Masterbath with SSR on top of middle
Replies: 8
Views: 94

Re: Masterbath with SSR on top of middle

1. We aren't changing the existing MB.

2. If we had an alternate version, but the SSR would just ruin the play. The super snipers would sit with unlimited instagib ammo and pick off the rest of us..
by pooty
Sun Jun 16, 2024 11:12 pm
Forum: Server/Forum Rules And Policies
Topic: Netspeed and Playing on our Server
Replies: 2
Views: 447

Re: Netspeed and Playing on our Server

It should be a one shot unless they change it again.
by pooty
Sat Jun 15, 2024 10:15 pm
Forum: General
Topic: Post-Match Banter Here
Replies: 293
Views: 62135

Re: Post-Match Banter Here

if (bOverTime) { PowerCores[FinalCore[0]].TakeDamage(OvertimeCoreDrainPerSec - OvertimeCoreDrainPerSec * (float(TeamNodes[0]) / TotalNodes), None, vect(0,0,0), vect(0,0,0), None); PowerCores[FinalCore[1]].TakeDamage(OvertimeCoreDrainPerSec - OvertimeCoreDrainPerSec * (float(TeamNodes[1]) / TotalNod...
by pooty
Thu Jun 13, 2024 4:49 pm
Forum: General
Topic: Post-Match Banter Here
Replies: 293
Views: 62135

Re: Post-Match Banter Here

obviously more time during "zero" core health than I thought. So think of core health like 10000, but it only shows 100 on the scoreboard. So it could be at 0 and have 89 health left. Each 10/1000 pts is about 60s. I say about because having more nodes slows it (and speeds it for the losi...
by pooty
Sun Jun 09, 2024 8:43 am
Forum: Map Discussions
Topic: Wicked Sick UTComp
Replies: 12
Views: 538

Re: Wicked Sick UTComp

You should have it now. I am going to be busy all week at work conference...

Any other admins need panel access?
by pooty
Sat Jun 08, 2024 8:37 am
Forum: Map Discussions
Topic: Wicked Sick UTComp
Replies: 12
Views: 538

Re: Wicked Sick UTComp

We can load it up on the Test Server and try it out....