Search found 2791 matches

by pooty
Tue Sep 26, 2023 3:05 pm
Forum: Map Discussions
Topic: General Map Announcement Thread
Replies: 230
Views: 45621

Re: General Map Announcement Thread

ONS-Magnanimous_Lucid-)o(-V1 - New MAP! viewtopic.php?p=11710&sid=b1e9de56c35c5 ... 644#p11710
by pooty
Tue Sep 26, 2023 3:05 pm
Forum: Map Discussions
Topic: ONS-Magnanimous_Lucid(B8)_ExJ
Replies: 1
Views: 57

Re: ONS-Magnanimous_Lucid(B8)_ExJ

ONS-Magnanimous_Lucid-)o(-V1 - On Server... Big Map, lots of different places/feels to it. Added Omni Vehicles and some goodies. It is a very asymmetrical map, which I know aren't really popular...but to me its like 2 maps in one... Tried to make it balanced in vehicles...routes. Remember this is a...
by pooty
Sun Sep 24, 2023 9:57 am
Forum: Map Discussions
Topic: Clan Manager...bug I think..
Replies: 6
Views: 78

Re: Clan Manager...bug I think..

Clan Manager is now set to F7 so you can see player stats F8
by pooty
Sun Sep 24, 2023 9:46 am
Forum: Map Discussions
Topic: Zound
Replies: 152
Views: 10706

Re: Zound

Yeah I don't see why not... if anyone abuses it they can get a timeout.

Set on Server. Remember you can mute specific zounds, and you can mute specific players.
by pooty
Fri Sep 22, 2023 1:47 pm
Forum: Map Discussions
Topic: Map request: Omnipotent version of ONS-Sidaro
Replies: 48
Views: 632

Re: Map request: Omnipotent version of ONS-Sidaro

V7 Fixed Hole Water doesn't do damage. It does impede ground vehicles, especially tanks.. Benders have less trouble. No bridges, the river is an obstacle. Cleanup some vehicle orientations at 4/6 so they are easier to drive out. Kept the random node layout, but the simplier layout was in the twice, ...
by pooty
Thu Sep 21, 2023 10:56 pm
Forum: Map Discussions
Topic: Map request: Omnipotent version of ONS-Sidaro
Replies: 48
Views: 632

Re: Map request: Omnipotent version of ONS-Sidaro

Need to 1. Fix hole by 7 2. Fix node layout to the triangle one (two paths to 7 I think it just plays better) 3. Reduce water damage to very low/zero. Tanks can cross but they bog down benders and such are fine. 4. Maybe Add bridges for tanks on each end to cross quickly. I think it played much bett...
by pooty
Thu Sep 21, 2023 9:19 am
Forum: Map Discussions
Topic: UTComp
Replies: 479
Views: 24699

Re: UTComp

Ah so it was at 750 whole time?
by pooty
Wed Sep 20, 2023 6:28 pm
Forum: Map Discussions
Topic: Clan Manager...bug I think..
Replies: 6
Views: 78

Re: Clan Manager...bug I think..

Yes. Good call, I tried to get player stats the other day and nope.

BTW. I disabled the auto kick to spec from this... since it will kick to spec if you sit in a levi, it only track movement, not mouse apparently.
by pooty
Wed Sep 20, 2023 6:20 pm
Forum: Map Discussions
Topic: LinkVehicles 3.0
Replies: 167
Views: 9015

Re: LinkVehicles 3.0

Played with it a bit.. testing on downtown it does it when you're doing it north to south on the map. Going east to west, like the ramps at 7/8 doesn't seem to do it? Confused as to what's causing it.
by pooty
Wed Sep 20, 2023 4:01 pm
Forum: Map Discussions
Topic: LinkVehicles 3.0
Replies: 167
Views: 9015

Re: LinkVehicles 3.0

No HellHounds aren't affected.

And changing the KCOMOffset to 0 doesn't change the airborne behavior, still pulls.