Search found 4076 matches

by pooty
Mon Feb 17, 2025 10:11 am
Forum: Map Discussions
Topic: GameType Vehicle Death Match...
Replies: 0
Views: 44

GameType Vehicle Death Match...

https://www.youtube.com/watch?v=TcLI_XisGBU

We don't need those pesky nodes...
by pooty
Sun Feb 16, 2025 5:39 pm
Forum: Map Discussions
Topic: Misc Map Changes Thread..for little glitches and annoyances...
Replies: 625
Views: 335399

Re: Misc Map Changes Thread..for little glitches and annoyances...

TLDR; for the non developers... This fixes the issue where you can't have more than one type of super weapon (Redeemer/Painter). You can now carry Redeemer, OmniRedeemer, OmniBFRedeemer, OmniIonPainter, LinkNuke, OmniStrikePainter ALL AT ONCE and you can cycle through them... previously a new weapon...
by pooty
Sun Feb 16, 2025 5:00 pm
Forum: Map Discussions
Topic: Misc Map Changes Thread..for little glitches and annoyances...
Replies: 625
Views: 335399

Re: Misc Map Changes Thread..for little glitches and annoyances...

Okay, I've updated: OmniNukes OmniRedeemer, 110, BFR, 111 OmniPainters Ion 150, NukeStrike 151 StormcasterV3 164 CSLinkNuke 130 with separate group offsets so they are switchable in the group. I also updated the graphics on the LinkNuke. It has a distinctive icon, and weapon skin (looks much differe...
by pooty
Sun Feb 16, 2025 2:17 pm
Forum: Map Discussions
Topic: Misc Map Changes Thread..for little glitches and annoyances...
Replies: 625
Views: 335399

Re: Misc Map Changes Thread..for little glitches and annoyances...

Okay so slot 2 is always borked... next/prev always gets stuck there... On GroupOffset... its position in the inventory group... it has to be unique or else it replaces... I looked at the WoE_Weapons code, they all have group offset 154. This is probably why when you grab the Redeemer Inventory Grou...
by pooty
Sun Feb 16, 2025 1:49 pm
Forum: Map Discussions
Topic: Misc Map Changes Thread..for little glitches and annoyances...
Replies: 625
Views: 335399

Re: Misc Map Changes Thread..for little glitches and annoyances...

So -1 (or -2) makes it interesting. It doesn't get selected at all via Next/Prev. It will get selected if you hit 6 twice. Next/Prev just cycles through the minigun. This might be ok, in fact, this would avoid the grapple gun unless you explicitly 6 for it.... If I set GroupOffset = 1 it scrolls thr...
by pooty
Sun Feb 16, 2025 7:18 am
Forum: Map Discussions
Topic: Misc Map Changes Thread..for little glitches and annoyances...
Replies: 625
Views: 335399

Re: Misc Map Changes Thread..for little glitches and annoyances...

When I put it with the AR, it gets stuck in that slot there on prev/next weapon, ie. you can't cycle. Its weird since there's nothing in the code, mine or game that would indicate that... and that only happens to it in that inventory slot.

I suppose moving it to the minigun would be better...
by pooty
Sat Feb 15, 2025 5:54 pm
Forum: General
Topic: UTOptimizer
Replies: 7
Views: 418

Re: UTOptimizer

If I read that correctly it means
bCollectGarbage=true runs
obj garbage every tick? Is that overkill? Only really should run once a map?
by pooty
Sat Feb 15, 2025 5:48 pm
Forum: Map Discussions
Topic: Misc Map Changes Thread..for little glitches and annoyances...
Replies: 625
Views: 335399

Re: Misc Map Changes Thread..for little glitches and annoyances...

The GrappleGunOmnihas a new version on the server. - Default, priority thing should be fixed, priority is the biogun, and its still in slot 3 So I am stumped. On VolcanoHigh the GrappleGunOmni gets priority over bio rifle. Happens on test server too. Locally and Local Dedicated server it works as c...
by pooty
Sat Feb 15, 2025 2:26 pm
Forum: General
Topic: UTOptimizer
Replies: 7
Views: 418

Re: UTOptimizer

Yeah I would think so, can it also set Netspeed? I still see a few connecting in utstat2 with lower netspeeds.

Its optional right, meaning if I don't want it to mess with my stuff, I can uncheck it all and it leaves it alone?
by pooty
Thu Feb 13, 2025 4:11 pm
Forum: Map Discussions
Topic: Unreal II Weapons..
Replies: 16
Views: 7601

Re: Unreal II Weapons..

I probably should refactor them into Omni Version, so we can tweak them....